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#ActualSilentcupidz

Posted 30 November 2013 - 12:37 PM

Now I've played both genres along the lines of;

 

Skyrim

Persona series

Final Fantasy Series

etc.

 

and i thought of an idea about merging a J-RPG with Western RPG's. Like, feeling emotion, desire etc. for a game and having freedom and choices of your own in a game. Having a linear plot but being able to explore the world without finishing the story, only when you feel like it.

 

Then i thought of the multiple risks and complications that could have such as;

 

How would gameplay play out?

How would story play out?

How would character development play out with a western rpg base?

How would you create intense cutscenes?

Who would play this game?

Why would they play it?

Would the game be a mess having two complete genres merged?

Am i just trying to keep both gamers happy?

Should i just pick one side?

What concept should i choose to overcome these issues?

 

So after 5 hours of thinking (Yupp x.x) i figured i'd ask a forum. Because i felt it'll take on a big risk and i wouldn't want to hurt any core gamers with my decisions. Also i felt as if i need to stick to one side or '' risk it for a chocolate biscuit '' and go ahead with it, making sure i planned out every possible Do's and Dont's, Impossible's and Possibles, Risks and the ''go ahead's''.

 

What do you think? Should there be a game where these concepts ARE mixed or should it just stay the same? by choosing one concept and adapting it to my idea?

 

The concepts and philosophies that i chose were;

 

WKC - sense of linear story and exploration. Deciding when you want to finish the story but it still feels like a one way path

 

Pokemon - (Not in the sense of catching pokemon and winning badges in the sense of exploring a world but following a story, choosing whether or not you want to continue on with that story. You can just explore or level up and meet characters and just follow a side story or follow the main story without even looking at the side stories at all. )

 

Final Fantasy - Narrative and detailed stories and cinematic cutscenes. Also a party system.

 

Skyrim - The desire to put 300+ hours into a game with little efforts of a story. (But this makes it boring after i while, i noticed)

 

Any reply is appreciated. Thank you.

 

© SilentCupidz - All Rights Reserved (Only here so this post can't be reposted by anyone else)


#1Silentcupidz

Posted 29 November 2013 - 07:55 PM

Now I've played both genres along the lines of;

 

Skyrim

Persona series

Final Fantasy Series

etc.

 

and i thought of an idea about merging a J-RPG with Western RPG's. Like, feeling emotion, desire etc. for a game and having freedom and choices of your own in a game. Having a linear plot but being able to explore the world without finishing the story, only when you feel like it.

 

Then i thought of the multiple risks and complications that could have such as;

 

How would gameplay play out?

How would story play out?

How would character development play out with a western rpg base?

How would you create intense cutscenes?

Who would play this game?

Why would they play it?

Would the game be a mess having two complete genres merged?

Am i just trying to keep both gamers happy?

Should i just pick one side?

What concept should i choose to overcome these issues?

 

So after 5 hours of thinking (Yupp x.x) i figured i'd ask a forum. Because i felt it'll take on a big risk and i wouldn't want to hurt any core gamers with my decisions. Also i felt as if i need to stick to one side or '' risk it for a chocolate biscuit '' and go ahead with it, making sure i planned out every possible Do's and Dont's, Impossible's and Possibles, Risks and the ''go ahead's''.

 

What do you think? Should there be a game where these concepts ARE mixed or should it just stay the same? by choosing one concept and adapting it to my idea?

 

The concepts and philosophies that i chose were;

 

WKC - sense of linear story and exploration. Deciding when you want to finish the story but it still feels like a one way path

 

Pokemon - (Not in the sense of catching pokemon and winning badges in the sense of exploring a world but following a story, choosing whether or not you want to continue on with that story. You can just explore or level up and meet characters and just follow a side story or follow the main story without even looking at the side stories at all. )

 

Final Fantasy - Narrative and detailed stories and cinematic cutscenes. Also a party system.

 

Skyrim - The desire to put 300+ hours into a game with little efforts of a story. (But this makes it boring after i while, i noticed)

 

Any reply is appreciated. Thank you.

 

© SilentCupidz - All Rights Reserved


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