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#ActualHodgman

Posted 07 December 2013 - 03:34 PM

I think I kind of get what Active is saying -- if you're in a shoot out with police, they can act like regular FPS fodder, and fall down quietly by the dozen when you shoot at them. For your ending though, you'd show this with a close up of their faces, with the sound of them drowning in their own blood (or something else horrifyingly real). In the first case, the murderous nature of the players actions isnt highlighted, so it's easy not to think about it, but in the second case you make a point of showing the actual brutality.

Likewise, for really brutal scenes like torturing or executing a hostage, you could give the player a simple prompt like "press x to interrogate" (showing a person tied up in front of them, and the player holding a weapon), and then just fade to black and go to the next scene if they do.

#2Hodgman

Posted 07 December 2013 - 03:32 PM

I think I kind of get what Active is saying, if your in a shoot out with police, they can act like regular FPS fodder, and fall down quietly by the dozen when you shoot at them. For your ending though, you'd show this with a close up of their faces, with the sound of them drowning in their own blood (or something else horrifyingly real). In the first case, the murderous nature of the players actions isnt highlighted, so it's easy not to think about it, but in the second case you make a point of showing the actual brutality.

Likewise, for really brutal scenes like torturing or executing a hostage, you could give the player a simple prompt like "press x to interrogate" (showing a person tied up in front of them, and the player holding a weapon), and then just fade to black and go to the next scene if they do.

#1Hodgman

Posted 07 December 2013 - 03:28 PM

I think I kind of get what Active is saying, if your in a shoot out with police, they can act like regular FPS fodder, and fall down quietly by the dozen when you shoot at them. For your ending though, you'd show this with a close up of their faces, with the sound of them drowning in their own blood (or something else horrifyingly real). In the first case, the murderous nature of the players actions isnt highlighted, so it's easy not to think about it, but in the second case you make a point of showing the actual brutality.

Likewise, for really brutal scenes like torturing or executing a hostage, you could give the player a simple prompt like "press x to interrogate", and then just fade to black and go to the next scene if they do.

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