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#ActualC0lumbo

Posted 20 December 2013 - 12:00 PM

If the Mac is anything like the iOS crash reports (and superficially they seem very similar), then you can take the crash thread with a pinch of salt. It's right more often than not, but on iOS, if it looks unlikely, then I usually find it's because the crash thread has been diagnosed incorrectly.

 

I would start by looking at StagedAnimation::end and TouchableOverlay::end, particularly for any unhandled NULL pointers, dangling pointers (i.e. stuff you deleted but didn't set the pointer to NULL), or uninitialised pointers.


#1C0lumbo

Posted 20 December 2013 - 11:58 AM

If the Mac is anything like the iOS crash reports (and superficially they seem very similar), then you can take the crash thread with a pinch of salt. It's right more often than not, but on iOS, if it looks unlikely, then I usually find it's because the crash thread has been diagnosed incorrectly.

 

I would start by looking at StagedAnimation::end, particularly for any unhandled NULL pointers, dangling pointers (i.e. stuff you deleted but didn't set the pointer to NULL), or uninitialised pointers.


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