Many game developers initially under estimate the amount of work needed to effectively learn a graphics software such as Blender, just so you know. However, if you only want to learn a few things so you can merely import and export in a model file format for the purposes of your game source code development, then there should be no major obstacle.
Pretty much that. I'm trying to get my friend to study the art aspects of game design, that way I won't need to learn everything.
Do you know of any tutorials that focus on getting a character model ready to put in a game? I want to put a character in a level and play around with it to see what I learn. I found some models on http://tf3dm.com/ but I'm not sure what to do with them, or if they're even low-poly enough to use.