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#Actualagentleo

Posted 03 February 2014 - 01:09 AM

I am currently in process of reorganizing my portfolio site  as I am looking to get into a junior generalist or gameplay programmer position and I am curious to what are some of the key programming techniques , or examples recruiters would be interesting in seeing.  To give a little background info I am a mid twenty's new grad B.S Software Engineering student looking for my first full time job in the industry.  I have 5+ years work experience outside  of the industry working in technical positions , (so I am experience working in a professional environment, but as far as industry cred I know this may mean little if anything at all. ). Currently I plan to have a few tech DirectX level demo's showing off various  rendering techniques for a side project game engine I am working on for experience. I also plan to have a  full space shooter clone game with all  the bells and whistle ( menu's, highscores, etc). All these will be done in C++ except for maybe a C# demo I may throw in to display my actionscript 3.0 skillset  with Unity Scaleform integration. I have more older projects I can use but I want to show off what my current skillset is, not what I have done in the past so I am going for a quality over quantity approach so I want to limit my portfolio  to a best of.  Any suggestions would be appreciated and if you have any leads that will be out at GDC this year I would definitely love to talk more.


#1agentleo

Posted 03 February 2014 - 01:04 AM

I am currently in process of reorganizing my portfolio site  as I am looking to get into a junior generalist or gameplay programmer position and I am curious to what are some of the key programming techniques , or examples recruiters would be interesting in seeing.  To give a little background info I am a mid twenty's new grad B.S Software Engineering student looking for my first full time job in the industry.  I have 5+ years work experience outside  of the industry working in technical positions , (so I am experience working in a professional environment, but as far as industry cred this may mean little if anything at all. ). Currently I plan to have a few tech DirectX level demo's showing off various  rendering techniques for a side project game engine I am working on for experience. I also plan to have a  full space shooter clone game with all  the bells and whistle ( menu's, highscores, etc). All these will be done in C++ except for maybe a C# demo I may throw in to display my actionscript 3.0 skillset  with Unity Scaleform integration. I have more older projects I can use but I want to show off what my current skillset is, not what I have done in the past so I am going for a quality over quantity approach so I want to limit my portfolio  to a best of.  Any suggestions would be appreciated and if you have any leads that will be out at GDC this year I would definitely love to talk more.


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