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#Actualserumas

Posted 04 February 2014 - 05:45 AM

For me in SFML there are several stupid things

 

its a int mixing with float in texture size(why these cast)

and

texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).


#1serumas

Posted 04 February 2014 - 05:43 AM

For me in SFML there are several stupid things

 

its a int mixing with float in texture size(why these cast)

and

texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).


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