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#Actualserumas

Posted 04 February 2014 - 03:32 PM

 


texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).

http://www.sfml-dev.org/documentation/2.1/classsf_1_1Texture.php#aa6fd3bbe3c334b3c4428edfb2765a82e

 

 

what about veretex, are there normalized texture coords? Think no , becouse I just copied that sentence directly from them documentation. Or its only in new version?


#3serumas

Posted 04 February 2014 - 03:28 PM

 


texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).

http://www.sfml-dev.org/documentation/2.1/classsf_1_1Texture.php#aa6fd3bbe3c334b3c4428edfb2765a82e

 

 

what about veretex, are there normalized texture coords? Think no , becouse I just copied that sentence directly from them documentation.


#2serumas

Posted 04 February 2014 - 03:24 PM

 


texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).

http://www.sfml-dev.org/documentation/2.1/classsf_1_1Texture.php#aa6fd3bbe3c334b3c4428edfb2765a82e

 

 

what about veretex, are there normalized texture coords? Think no , becouse I just copied that sentence directly from them documentation.

For me engine first must have best posibilities for batching...


#1serumas

Posted 04 February 2014 - 03:23 PM

 


texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).

http://www.sfml-dev.org/documentation/2.1/classsf_1_1Texture.php#aa6fd3bbe3c334b3c4428edfb2765a82e

 

 

what about veretex, are there normalized coords? Think no , becouse I just copied that sentence directly from them documentation.

For me engine first must have best posibilities for batching...


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