texture coordinates are defined in pixels (they are not normalized (between 0.0 and 1.0f), as people who are used to graphics programming would expect).
what about veretex, are there normalized texture coords? Think no , becouse I just copied that sentence directly from them documentation. Or its only in new version?
What do you mean?
I've constructed a manual mesh in SFML before and the UV coordinates were always normalized. It's how graphics cards work.
And besides, you can just convert between them by dividing/multiplying by the width/height of the image.