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#ActualTiagoCosta

Posted 07 February 2014 - 02:52 PM

Last question - was the ocean one big mesh or was it individual planes i wonder?

 

I cant say for sure but they probably used some LOD system similar to the ones used in terrain rendering where the ocean is divided in patches with different LODs based on distance from camera, etc.


#1TiagoCosta

Posted 07 February 2014 - 02:48 PM

Last question - was the ocean one big mesh or was it individual planes i wonder?

 

I cant say for sure but they probably used some LOD system similar to the ones used in terrain rendering


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