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#ActualxXxRosexXxEE

Posted 08 February 2014 - 01:23 PM

I was aware of the glTranslatef(); being on a constant loop , I was more concerned about the actual device context not updating unless your implicating that glTranslatef(); is the reason for the lack of data rasterized on the device context? .

 

Upon testing my theory with glTranslatef(); causing the lack of device context updating is false so you must have been implicating one of the already known bugs in my code I thank you for telling me atleast.


#3xXxRosexXxEE

Posted 08 February 2014 - 01:23 PM

I was aware of the glTranslatef(); being on a constant loop , I was more concerned about the actual device context not updating unless your implicating that glTranslatef(); is the reason for the lack of data rasterized on the device context? .

 

Upon testing my theory with glTranslatef(); causing the lack of device context updating is false so you must have been implicating a one of the already known bugs in my code I thank you for telling me atleast.


#2xXxRosexXxEE

Posted 08 February 2014 - 01:22 PM

I was aware of the glTranslatef(); being on a constant loop , I was more concerned about the actual device context not updating unless your implicating that glTranslatef(); is the reason for the lack of data rasterized on the device context? .

 

Upon testing my theory with glTranslatef(); causing the lack of device context updating is false so you must have been implicating a bug in my code I thank you for telling me atleast.


#1xXxRosexXxEE

Posted 08 February 2014 - 01:21 PM

I was aware of the glTranslatef(); being on a constant loop , I was more concerned about the actual device context not updating unless your implicating that glTranslatef(); is the reason for the lack of data rasterized on the device context? .


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