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#ActualAcharis

Posted 16 February 2014 - 01:27 PM


The game would be defined by more intricate details. It's my opinion that if those details didn't all come together, it would still be possible to make a fun game.

Hm? It could be a fun game even if details don't fully work together? I haven't looked at it this way... but you might be right...

This automation thing an indirect control over fleet building seems quite fun (at least to me biggrin.png) and even if all together not working seamlessly it might still be a fine game...

 

 

 

If I make a comparison here, it'd have to be that the game Lemmings was a physics puzzle, the simulation was gravity which was meant to be circumvented by building and digging. What we might might have is an economy puzzle, the simulation being everything the player can't change directly but would attempt to through all decisions being made.

LOL, I haven't thought about Lemmings as physics & gravity puzzle, but now that you mentioned it it actually was like that smile.png

As for what we discuss here being a puzzle, I only partially agree. I mean, Lemmings was pure puzzle, you have X parachutes and a map designed to require all/most of these. What I mean is a strategy with many ways of victory and random scenarios, not a hand crafted puzzle. More randomized and unpredictable I guess.

 

 

 

Tie the different fleets to something that seperates them.

I was thinking about it more and yeah, allowing the player making *distinctive* fleets is important.

 

I got also this idea, not sure if it's a goood one. How about adding a "marker" to a flotilla? Like you have this Red fleet (with all priorities, compoisition of ships, etc), but in addition you can mark that 2nd Red flotilla is supposed to be "Recon" while 3rd and 4th "Combat". So, in addition to the Fleet setup the flotilla would be altered by the "designation/subtype/role/specialization" of the Flotilla.

So the Red Fleet would have fast ships (setup) and when you designate (per flotilla) the 2nd Red flotilla as "Recon", so it would get even more fast ships (and lighter armanent) since it's supposed to fill a role of fast recon formation (of an already fast Red Fleet).

Not sure about it through...


#1Acharis

Posted 16 February 2014 - 01:26 PM


The game would be defined by more intricate details. It's my opinion that if those details didn't all come together, it would still be possible to make a fun game.
Hm? It could be a fun game even if details don't fully work together? I haven't looked at it this way... but you might be right...

This automation thing an indirect control over fleet building seems quite fun (at least to me :D) and even if all together not working seamlessly it might still be a fine game...

 

If I make a comparison here, it'd have to be that the game Lemmings was a physics puzzle, the simulation was gravity which was meant to be circumvented by building and digging. What we might might have is an economy puzzle, the simulation being everything the player can't change directly but would attempt to through all decisions being made.
LOL, I heve thought about Lemmings as physics & gravity puzzle, but now that you mentioned it it actually was like that :)

As for what we discuss here being a puzzle, I only partially agree. I mean, Lemmings was pure puzzle, you have X parachutes and a map designed to require all/most of these. What I mean is a strategy with many ways of victory and random scenarios, not a hand crafted puzzle. More randomized and unpredictable I guess.

 

Tie the different fleets to something that seperates them.
I was thinking about it more and yeah, allowing the player making *distinctive* fleets is important.

 

I got also this idea, not sure if it's a goood one. How about adding a "marker" to a flotilla? Like you have this Red fleet (with all priorities, compoisition of ships, etc), but in addition you can mark that 2nd Red flotilla is supposed to be "Recon" while 3rd and 4th "Combat". So, in addition to the Fleet setup the flotilla would be altered by the "designation/subtype/role/specialization" of the Flotilla.

So the Red Fleet would have fast ships (setup) and when you designate (per flotilla) the 2nd Red flotilla as "Recon", so it would get even more fast ships (and lighter armanent) since it's supposed to fill a role of fast recon formation (of an already fast Red Fleet).

Not sure about it through...


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