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#Actualrouncer

Posted 20 February 2014 - 03:58 AM

look, if you just look a few posts down you can see my tech demos.

 

ok, i just told you! the states dont come for free, in the naive implementation its a whole frame per cell, so you dont get many frames.

 

but the theory goes, you can daisy chain the distributed representation, and then you get state loss over a representation without recording it, but you do gain a few states over a whole frame store per cell.

 

see the distributed representation, is a lot of parts, that make a whole picture together, that the reuse of gives you an exponential amount of states, and all im doing is getting the most out of it possible. thats it.

 

and isnt that what video compression is, more frames for less ram?

 

the easy way to think about it, is im not storing still things twice, but it even works for the animating bits. ;)

 

 

theres more, and i think im being ignored insubstantially.

 

 

i guess the nice ones will think, well, maybe hell come out with the fantabulous video compression, but its not really prooven by this ignorant little post, but thats why i dont blame you guys.

 

im sorry im just too dumb to know how lame i am,,,   ok i wont come back

 

like what do i want, a pat on the bum?


#9rouncer

Posted 20 February 2014 - 03:57 AM

look, if you just look a few posts down you can see my tech demos.

 

ok, i just told you! the states dont come for free, in the naive implementation its a whole frame per cell, so you dont get many frames.

 

but the theory goes, you can daisy chain the distributed representation, and then you get state loss over a representation without recording it, but you do gain a few states over a whole frame store per cell.

 

see the distributed representation, is a lot of parts, that make a whole picture together, that the reuse of gives you an exponential amount of states, and all im doing is getting the most out of it possible. thats it.

 

and isnt that what video compression is, more frames for less ram?

 

the easy way to think about it, is im not storing still things twice, but it even works for the animating bits. ;)

 

 

theres more, and i think im being ignored insubstantially.

 

 

i guess the nice ones will think, well, maybe hell come out with the fantabulous video compression, but its not really prooven by this ignorant little post, but thats why i dont blame you guys.

 

im sorry im just too dumb to know how lame i am,,,   ok i wont come back


#8rouncer

Posted 20 February 2014 - 03:54 AM

look, if you just look a few posts down you can see my tech demos.

 

ok, i just told you! the states dont come for free, in the naive implementation its a whole frame per cell, so you dont get many frames.

 

but the theory goes, you can daisy chain the distributed representation, and then you get state loss over a representation without recording it, but you do gain a few states over a whole frame store per cell.

 

see the distributed representation, is a lot of parts, that make a whole picture together, that the reuse of gives you an exponential amount of states, and all im doing is getting the most out of it possible. thats it.

 

and isnt that what video compression is, more frames for less ram?

 

the easy way to think about it, is im not storing still things twice, but it even works for the animating bits. ;)

 

 

theres more, and i think im being ignored insubstantially.

 

 

 

 

but you guys gotta know, im a born troll always was heheheh

i guess i always expected the world to love me...

 

i guess the nice ones will think, well, maybe hell come out with the fantabulous video compression, but its not really prooven by this ignorant little post, but thats why i dont blame you guys.


#7rouncer

Posted 20 February 2014 - 03:50 AM

look, if you just look a few posts down you can see my tech demos.

 

ok, i just told you! the states dont come for free, in the naive implementation its a whole frame per cell, so you dont get many frames.

 

but the theory goes, you can daisy chain the distributed representation, and then you get state loss over a representation without recording it, but you do gain a few states over a whole frame store per cell.

 

see the distributed representation, is a lot of parts, that make a whole picture together, that the reuse of gives you an exponential amount of states, and all im doing is getting the most out of it possible. thats it.

 

and isnt that what video compression is, more frames for less ram?

 

the easy way to think about it, is im not storing still things twice, but it even works for the animating bits. ;)

 

 

theres more, and i think im being ignored insubstantially.

 

 

 

 

but you guys gotta know, im a born troll always was heheheh

i guess i always expected the world to love me...


#6rouncer

Posted 20 February 2014 - 03:46 AM

look, if you just look a few posts down you can see my tech demos.

 

ok, i just told you! the states dont come for free, in the naive implementation its a whole frame per cell, so you dont get many frames.

 

but the theory goes, you can daisy chain the distributed representation, and then you get state loss over a representation without recording it, but you do gain a few states over a whole frame store per cell.

 

see the distributed representation, is a lot of parts, that make a whole picture together, that the reuse of gives you an exponential amount of states, and all im doing is getting the most out of it possible. thats it.

 

and isnt that what video compression is, more frames for less ram?

 

the easy way to think about it, is im not storing still things twice, but it even works for the animating bits. ;)

 

 

theres more, and i think im being ignored insubstantially.

 

 

 

 

but you guys gotta know, im a born troll always was heheheh


#5rouncer

Posted 20 February 2014 - 03:37 AM

look, if you just look a few posts down you can see my tech demos.

 

ok, i just told you! the states dont come for free, in the naive implementation its a whole frame per cell, so you dont get many frames.

 

but the theory goes, you can daisy chain the distributed representation, and then you get state loss over a representation without recording it, but you do gain a few states over a whole frame store per cell.

 

see the distributed representation, is a lot of parts, that make a whole picture together, that the reuse of gives you an exponential amount of states, and all im doing is getting the most out of it possible. thats it.

 

and isnt that what video compression is, more frames for less ram?

 

the easy way to think about it, is im not storing still things twice, but it even works for the animating bits. ;)

 

 

theres more, and i think im being ignored insubstantially.


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