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#Actualspek

Posted 21 February 2014 - 03:37 AM

It's a bit hocus-pocus since I never used Maya, but the double-layered approach sounds very logical to me. Dunno if there are bridges or multiple root bones, but I'll forward that question. But I can see there are some additional (control?) joints. Those don't have the "eSkeleton" type so I ignore them, although I still do traverse its child nodes.

 

@tlang1991

Good idea!

Just tried it, and, not a complete surprise, same results. So I'm pretty sure now the problems start in Maya already.


#1spek

Posted 21 February 2014 - 03:32 AM

It's a bit hocus-pocus since I never used Maya, but the double-layered approach sounds very logical to me. Dunno if there are bridges or multiple root bones, but I'll forward that question. But I can see there are some additional (control?) joints. Those don't have the "eSkeleton" type so I ignore them, although I still do traverse its child nodes.

 

@tlang1991

Good idea!

Just tried it, and, not a complete surprise, same results. So I'm pretty sure now the problems start in Maya already.

Speaking of that viewer, is there an easy way to scale up a FBX model 100 times? My models appear so tiny that you can hardly see them (which is why I thought the Quicktime viewer didn;t work either). We work in a different scale than Autodesk does probably.


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