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#Actualjbadams

Posted 28 February 2014 - 10:12 PM

 

Hello Sunandshadow! Thank you for your feedback. Just out of interest, is there a reason why you think top-down is an unfortunate choice of perspective?

 

Yes, top-down perspective is a particularly bad perspective for looking at people/characters.  When players socialize, they want to see the faces and clothing of each others' avatars.  Puzzle Pirates is an example of a game that has had significantly lower cash-shop revenues and lower player satisfaction due to having a top-down graphical system (and also a lousy avatar base) that does a poor job of displaying players' customizations of their characters.  GaiaOnline is an example of the opposite; they initially never intended to have their avatars walking around in a game environment, so they chose an avatar system optimized for socialization (via their forum system); they had to hackily retrofit it for their social environment, GaiaTowns (and the retrofitted system was then used for their MMO, zOMG).  Their avatar bases aren't that great, but you can really SEE the items equipped on them; players buy thousands of dollars of GaiaCash every month, mostly spent on customizing their avatars.

 

Hello again Sunandshadow, we have already looked into potential solutions on how to make the social aspect work within a top down / isometric world. Our avatars will be big enough to allow and visualize character customization. You make some very good points, and we will definitely look into improving the structure of our avatar system.

 

In the forthcoming weeks I will release some in-game screenshots of the virtual world, a long with the card designs themselves. Really appreciate the feedback! Very insightful.. smile.png

: Removed unnecessary quote contents.


#1EminenceFlora

Posted 24 February 2014 - 03:44 AM

 

 

Interesting patterns.
I would like to know what software are you using to make those symbols.

 

Hi Kryzon, we used Adobe Illustrator to create our design assets.

 

If the main activity of the world is socialization, top-down is an unfortunate choice of perspective for that.  I quite like the white on black symbols and card borders though.

 

@Kryzon, I don't know what they actually used but you could easily make those kind of symbols in Illustrator or Inkscape.

 

Hello Sunandshadow! Thank you for your feedback. Just out of interest, is there a reason why you think top-down is an unfortunate choice of perspective?

 

Yes, top-down perspective is a particularly bad perspective for looking at people/characters.  When players socialize, they want to see the faces and clothing of each others' avatars.  Puzzle Pirates is an example of a game that has had significantly lower cash-shop revenues and lower player satisfaction due to having a top-down graphical system (and also a lousy avatar base) that does a poor job of displaying players' customizations of their characters.  GaiaOnline is an example of the opposite; they initially never intended to have their avatars walking around in a game environment, so they chose an avatar system optimized for socialization (via their forum system); they had to hackily retrofit it for their social environment, GaiaTowns (and the retrofitted system was then used for their MMO, zOMG).  Their avatar bases aren't that great, but you can really SEE the items equipped on them; players buy thousands of dollars of GaiaCash every month, mostly spent on customizing their avatars.

 

 

Hello again Sunandshadow, we have already looked into potential solutions on how to make the social aspect work within a top down / isometric world. Our avatars will be big enough to allow and visualize character customization. You make some very good points, and we will definitely look into improving the structure of our avatar system.

 

In the forthcoming weeks I will release some in-game screenshots of the virtual world, a long with the card designs themselves. Really appreciate the feedback! Very insightful.. :)


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