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#ActualDwarvesH

Posted 02 March 2014 - 03:50 AM

Thanks!

 

I wrote the 10th one: http://dl.dropboxusercontent.com/u/45638513/sdx/Tut10.zip

 

It should have the sources and a working exe. If you want to compile it you'll need this too: http://dl.dropboxusercontent.com/u/45638513/sdx/Dependencies.zip

 

To take control of my running away back log I'll write up the text of the tutorial before I continue!

 

Now that I remember, I forgot to give the controls for the demo:

  • Mouse buttons: camera control
  • P: Toggle cube rotation
  • Alt-Enter: toggle fullscreen
  • F2: Toggle VSync
  • F3: Cycle MSAA/CSAA
  • F4: Cycle FXAA/SMAA
  • F11: Toggle master post processing override. This way you can force to off the entire post processing framework. Good for debugging.
  • F12: Toggle master AA override. This way you can force to off the entire MSAA/CSAA framework. Good for debugging.
  • T: Toggle debug text.
  • +/-: Adjust bloom threshold
  • O: Toggle bloom debug overlays
  • B: Cycle though bloom modes. Mode 0 is no bloom. Mode 1 is default bloom. The rest of modes are not that useful for realistic rendering.
  • E: Cycle though render modes:
  1. Low
  2. Medium
  3. High: Default
  4. Debug: Ambient spherical harmonics lighting
  5. Debug: Diffuse lighting
  6. Debug: Specular lighting

 

edit: typo


#1DwarvesH

Posted 27 February 2014 - 07:47 AM

Thanks!

 

I wrote the 10th one: http://dl.dropboxusercontent.com/u/45638513/sdx/Tut10.zip

 

It should have the sources and a working exe. If you want to compile it you'll need this too: http://dl.dropboxusercontent.com/u/45638513/sdx/Dependencies.zip

 

To take control of my running away back log I'll write up the text of the tutorial before I continue!

 

Now that I remember, I forgot to give the controls for the demo:

  • Mouse buttons: camera control
  • P: Toggle cube rotation
  • Alt-Enter: toggle fullscreen
  • F2: Toggle VSync
  • F3: Cycle MSAA/CSAA
  • F4: Cycle FXAA/SMAA
  • F11: Toggle master post processing override. This way you can force to off the entire post processing framework. Good for debugging.
  • F12: Toggle master AA override. This way you can force to off the entire MSAA/CSAA framework. Good for debugging.
  • T: Toggle debug text.
  • +/-: Adjust bloom threshold
  • O: Toggle bloom debug overlays
  • B: Cycle though bloom modes. Mode 1 is no bloom. Mode 1 is default bloom. The rest of modes are not that useful for realistic rendering.
  • E: Cycle though render modes:
  1. Low
  2. Medium
  3. High: Default
  4. Debug: Ambient spherical harmonics lighting
  5. Debug: Diffuse lighting
  6. Debug: Specular lighting

 

 


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