Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualShippou

Posted 28 February 2014 - 05:19 PM

I have run into an interesting side effect in my code. It seems like turning on RenderingHints for my Graphics g1 object also is affecting my Graphics g object.

 

 As it is written, the Graphics g object should not be anti-aliased, only g1 object .... am I not "getting" something here ?

.

public void paint(Graphics g){
     Graphics2D g1 = (Graphics2D) g;
     RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
     g1.setRenderingHints(rh);
     g.setColor(Color.BLACK);
     g.fillRect(0, 0, WIDTH + 20, HEIGHT + 20);
     manager.draw(g);
     stage.draw(g);
     player.draw(g);
     g.setFont(font);
     g.drawString("\u263a \u263b",20,20);
     g.dispose();
     repaint();
	}

#4Shippou

Posted 28 February 2014 - 05:18 PM

I have run into an interesting side effect in my code. It seems like turning on RenderingHints for my Graphics g1 object also is affecting my Graphics g object.

 

 As it is written, the Graphics  "g" object should not be anti-aliased, only g1 object .... am I not "getting" something here ?

.

public void paint(Graphics g){
     Graphics2D g1 = (Graphics2D) g;
     RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
     g1.setRenderingHints(rh);
     g.setColor(Color.BLACK);
     g.fillRect(0, 0, WIDTH + 20, HEIGHT + 20);
     manager.draw(g);
     stage.draw(g);
     player.draw(g);
     g.setFont(font);
     g.drawString("\u263a \u263b",20,20);
     g.dispose();
     repaint();
	}

#3Shippou

Posted 28 February 2014 - 05:17 PM

I have run into an interesting side effect in my code. It seems like turning on RenderingHints for my Graphics g1 object also is affecting my Graphics g object.

 

 As it is written, the Graphics  "g" object should not be anti-aliased, only g1 object .... am I not "getting" something here ?

.

public void paint(Graphics g){
		Graphics2D g1 = (Graphics2D) g;
		RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g1.setRenderingHints(rh);
		g.setColor(Color.BLACK);
		g.fillRect(0, 0, WIDTH + 20, HEIGHT + 20);
		manager.draw(g);
		stage.draw(g);
        player.draw(g);
		g.setFont(font);
		g.drawString("\u263a \u263b",20,20);
        g.dispose();
		repaint();
	}

#2Shippou

Posted 28 February 2014 - 05:16 PM

I have run into an interesting side effect in my code. It seems like turning on RenderingHints for my Graphics g1 object also is affecting my Graphics g object.

 

 As it is written, the Graphics  "g" object should not be anti-aliased, only g1 object .... am I not "getting" something here ?

public void paint(Graphics g){
		Graphics2D g1 = (Graphics2D) g;
		RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g1.setRenderingHints(rh);
		g.setColor(Color.BLACK);
		g.fillRect(0, 0, WIDTH + 20, HEIGHT + 20);
		manager.draw(g);
		stage.draw(g);
        player.draw(g);
		g.setFont(font);
		g.drawString("\u263a \u263b",20,20);
        g.dispose();
		repaint();
	}

#1Shippou

Posted 28 February 2014 - 05:16 PM

I have run into an interesting side effect in my code. It seems like turning on RenderingHints for my Graphics g1 object also is affecting my Graphics g object.

 

 As it is written, the Graphics  "g" object should not be anti-aliased, only g1 object .... am I not "getting" something here ?

public void paint(Graphics g){
		Graphics2D g1 = (Graphics2D) g;
		RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g1.setRenderingHints(rh);
		g.setColor(Color.BLACK);
		g.fillRect(0, 0, WIDTH + 20, HEIGHT + 20);
		manager.draw(g);
		stage.draw(g);
        player.draw(g);
		g.setFont(font);
		g.drawString("\u263a \u263b",20,20);
        g.dispose();
		repaint();
	}

PARTNERS