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#Actualliaokei

Posted 01 March 2014 - 11:35 PM

Hi,

I am new to 3D rendering. Currently I have an idea about minimap. As far as I know, minimap generally rendered by a camera facing the terrain. In this way, minimap shows the upper faces of all the mesh to render.

I am wondering whether it is possible to render the minimap like the meshes have a different material, or merge with a normal map and height map of the meshes. What I means is that to add more mesh information(e.g. normal, height) into the 2D minimap, not just a simple rendering form a sky camera. Is it possible or valuable to do so?

Thanks.


#1liaokei

Posted 01 March 2014 - 11:35 PM

Hi,

I am new to unity and 3D rendering. Currently I have an idea about minimap. As far as I know, minimap generally rendered by a camera facing the terrain. In this way, minimap shows the upper faces of all the mesh to render.

I am wondering whether it is possible to render the minimap like the meshes have a different material, or merge with a normal map and height map of the meshes. What I means is that to add more mesh information(e.g. normal, height) into the 2D minimap, not just a simple rendering form a sky camera. Is it possible or valuable to do so?

Thanks.


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