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#Actualhplus0603

Posted 04 March 2014 - 10:53 AM

high framerate does a lot for almost any title imo


Oh, I agree! In this thread, though, we're talking about how to support old laptops with single-core CPUs and Intel GMA 950 graphics, and other such low-end devices. There's lots of them out there.

If you want to fix your time step to 60 Hz for simulation, but render faster, you can do that by treating the simulation as an input to an interpolator or extrapolator for rendering. Or you can run simuation at 100 or 120 Hz -- as long as you have a well optimized physics system, and don't do crazy n-squared algorithms between thousands of NPCs, it's likely that most PCs used for playing games these days will keep up. (Not true if you're using JavaScript in web browsers on ChromeBooks / phones.)

As part of making a game, you need to decide what kind of experience you want to deliver, and then what kind of platform will support that experience, and tune those selections based on the technology, time, and skill available for implementation, to reach a cohesive deliverable. You can do a whole lot of tuning and optimizing here, with various fallback paths, etc -- at the cost of not getting to spend that time on other things that may make your game "better" for whatever the "core player" is for the game. Your choice!

#1hplus0603

Posted 04 March 2014 - 10:51 AM

high framerate does a lot for almost any title imo


Oh, I agree! In this thread, though, we're talking about how to support old laptops with single-core CPUs and Intel GMA 950 graphics, and other such low-end devices. There's lots of them out there.

If you want to fix your time step to 60 Hz for simulation, but render faster, you can do that by treating the simulation as an input to an interpolator or extrapolator for rendering. Or you can run simuation at 100 or 120 Hz -- as long as you have a well optimized physics system, and don't do crazy n-squared algorithms between thousands of NPCs, it's likely that most PCs used for playing games these days will keep up. (Not true if you're using JavaScript in web browsers on ChromeBooks / phones.)

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