high framerate does a lot for almost any title imo
Oh, I agree! In this thread, though, we're talking about how to support old laptops with single-core CPUs and Intel GMA 950 graphics, and other such low-end devices. There's lots of them out there.
As part of making a game, you need to decide what kind of experience you want to deliver, and then what kind of platform will support that experience, and tune those selections based on the technology, time, and skill available for implementation, to reach a cohesive deliverable. You can do a whole lot of tuning and optimizing here, with various fallback paths, etc -- at the cost of not getting to spend that time on other things that may make your game "better" for whatever the "core player" is for the game. Your choice!