Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualHawkblood

Posted 11 March 2014 - 12:21 PM

kseh, I like the ideas about various system interactions with respect to damage. I hadn't thought of that.


TechnoGoth, I don't use level editors, but perhaps I should have a look. I already have multiple levels. These levels are simply a part of the system. I break up the render on a "can see" basis so levels that aren't "visible" from a perticular space won't be rendered.
What do you mean "floor prop", "wall prop"?

#1Hawkblood

Posted 11 March 2014 - 12:21 PM

kseh, I like the ideas about various system interactions with respect to damage. I hadn't thought of that. TechnoGoth, I don't use level editors, but perhaps I should have a look. I already have multiple levels. These levels are simply a part of the system. I break up the render on a "can see" basis so levels that aren't "visible" from a perticular space won't be rendered. What do you mean "floor prop", "wall prop"?

PARTNERS