Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#Actualfrob

Posted 19 March 2014 - 02:25 PM

Other than to beware of concurrent edits (e.g. network thread adding to the queue while the processing thread is removing from the queue) yes, that can work quite well. The network is just a data transfer medium. You are right to want to keep it simple. Write data, read data, that's it.

 

The interesting part is what you do with that data inside the game.


#2frob

Posted 19 March 2014 - 02:24 PM

Other than to beware of concurrent edits (e.g. network thread adding to the queue while the processing thread is removing from the queue) yes, that can work quite well. The network is just a data transfer medium. You are right to want to keep it simple. Write data, read data, that's it.

 

The interesting part is what you do with that data inside the game with that data.


#1frob

Posted 19 March 2014 - 02:20 PM

Other than to beware of concurrent edits (e.g. network thread adding to the queue while the processing thread is removing from the queue) yes, that can work quite well. 


PARTNERS