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#Actual3Ddreamer

Posted 31 March 2014 - 01:23 AM

Wow!

 

 

Hey frob, please re-read my post because I gave plenty of exception and I feel that you took everything out of context. I don't have time to hit all the issues now, but I will cover one thing that makes everything that I said both happen in the real world "by preference" and is eventually available to every game developer.

 

The collection of software available to the leader of a game development company makes nearly everything practical, but only if the leader has the skills to use those software.

 

 

Taken in context, everything that I wrote is available and actually being done in the industry.


#13Ddreamer

Posted 31 March 2014 - 01:22 AM

Wow!

 

 

Hey frob, please re-read my post because I gave plenty of exception and I feel that you took everything out of context. I don't have time to hit all the issues now, but I will cover one thing that makes everything that I said both happen in the real world "by preference" and is eventually available to every game developer.

 

The collection of software available to the leader of a game development company make nearly everything practical, but only if the leader has the skills to use those software.

 

 

Taken in context, everything that I wrote is available and actually being done in the industry.


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