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#ActualLith

Posted 14 April 2014 - 08:56 AM

Hey.

 

I want to preface this topic with a statement: I'm an engineer first, composer second wink.png

 

I'm relatively new to composing music, especially for games. I was hoping I could get some criticism on a song I produced, specifically in terms of structure and production quality. I do play piano and have an intermediate knowledge of music theory that I draw on, so I guess i'm not a complete beginner. I can make stuff that sounds nice at least.

 

Here's a link to the song on YouTube http://www.youtube.com/watch?v=F0VOVJx7YEA

Here's a direct link to the file *snip*

 

It was originally ment to be a background track but I think (IMO) that the melody is quite strong and iconic so it could be better suited to be the main theme tune?

 

I had some trouble coming up with the overarching structure. I wanted to really get the melody engraved into the listeners brain but not in an annoying way. The result is a structure something like this:

Hook -> Breakdown 1 -> Hook -> Breakdown 2 -> Hook

The two breakdown sections ended up not being similar at all. I'm not really sure if this is a good thing or not.

 

From my little experience producing music, I've found that I always end up making tracks that are quiet and then I boost the volume later as best I can with no clipping. Not sure how well of a job I did on that. I think all the parts don't collide and you can hear everything?

 

Any feedback is appriceiated.

Thanks.


#3Lith

Posted 14 April 2014 - 08:56 AM

Hey.

 

I want to preface this topic with a statement: I'm an engineer first, composer second wink.png

 

I'm relatively new to composing music, especially for games. I was hoping I could get some criticism on a song I produced, specifically in terms of structure and production quality. I do play piano and have an intermediate knowledge of music theory that I draw on, so I guess i'm not a complete beginner. I can make stuff that sounds nice at least.

 

Here's a link to the song on YouTube http://www.youtube.com/watch?v=F0VOVJx7YEA

Here's a direct link to the file * snip *

 

It was originally ment to be a background track but I think (IMO) that the melody is quite strong and iconic so it could be better suited to be the main theme tune?

 

I had some trouble coming up with the overarching structure. I wanted to really get the melody engraved into the listeners brain but not in an annoying way. The result is a structure something like this:

Hook -> Breakdown 1 -> Hook -> Breakdown 2 -> Hook

The two breakdown sections ended up not being similar at all. I'm not really sure if this is a good thing or not.

 

From my little experience producing music, I've found that I always end up making tracks that are quiet and then I boost the volume later as best I can with no clipping. Not sure how well of a job I did on that. I think all the parts don't collide and you can hear everything?

 

Any feedback is appriceiated.

Thanks.


#2Lith

Posted 11 April 2014 - 04:02 PM

Hey.

 

I want to preface this topic with a statement: I'm an engineer first, composer second wink.png

 

I'm relatively new to composing music, especially for games. I was hoping I could get some criticism on a song I produced, specifically in terms of structure and production quality. I do play piano and have an intermediate knowledge of music theory that I draw on, so I guess i'm not a complete beginner. I can make stuff that sounds nice at least.

 

Here's a link to the song on YouTube http://www.youtube.com/watch?v=F0VOVJx7YEA

Here's a direct link to the file http://k007.kiwi6.com/hotlink/5u9tse6buh/lasers_are_cool_BASS_BOOST.wav

 

It was originally ment to be a background track but I think (IMO) that the melody is quite strong and iconic so it could be better suited to be the main theme tune?

 

I had some trouble coming up with the overarching structure. I wanted to really get the melody engraved into the listeners brain but not in an annoying way. The result is a structure something like this:

Hook -> Breakdown 1 -> Hook -> Breakdown 2 -> Hook

The two breakdown sections ended up not being similar at all. I'm not really sure if this is a good thing or not.

 

From my little experience producing music, I've found that I always end up making tracks that are quiet and then I boost the volume later as best I can with no clipping. Not sure how well of a job I did on that. I think all the parts don't collide and you can hear everything?

 

Any feedback is appriceiated.

Thanks.


#1Lith

Posted 11 April 2014 - 07:18 AM

Hey.

 

I want to preface this topic with a statement: I'm an engineer first, composer second wink.png

 

I'm relatively new to composing music, especially for games. I was hoping I could get some criticism on a song I produced, specifically in terms of structure and production quality. I do play piano and have an intermediate knowledge of music theory that I draw on, so I guess i'm not a complete beginner. I can make stuff that sounds nice at least.

 

Here's a direct link to the file http://k007.kiwi6.com/hotlink/5u9tse6buh/lasers_are_cool_BASS_BOOST.wav

 

It was originally ment to be a background track but I think (IMO) that the melody is quite strong and iconic so it could be better suited to be the main theme tune?

 

I had some trouble coming up with the overarching structure. I wanted to really get the melody engraved into the listeners brain but not in an annoying way. The result is a structure something like this:

Hook -> Breakdown 1 -> Hook -> Breakdown 2 -> Hook

The two breakdown sections ended up not being similar at all. I'm not really sure if this is a good thing or not.

 

From my little experience producing music, I've found that I always end up making tracks that are quiet and then I boost the volume later as best I can with no clipping. Not sure how well of a job I did on that. I think all the parts don't collide and you can hear everything?

 

Any feedback is appriceiated.

Thanks.


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