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#Actualstefthedrummer

Posted 11 April 2014 - 01:30 PM

I still want to known, where my math is wrong. Every context in my rendering is linear. So why do I see a curve?!

When I insert more points it gets better.

 

I dumped the content of my shadow-map to see whats wrong.

(The two color-transitions represent the content of the shadowMap - you can see - they are not the same - even though they should be)

 

0003.png


#2stefthedrummer

Posted 11 April 2014 - 01:28 PM

I still want to known, where my math is wrong. Every context in my rendering is linear. So why do I see a curve?!

When I insert more points it gets better.

 

I dumped the content of my shadow-map to see whats wrong.

(The two color-transitions represent the content of the shadowMap - you can see - they are not the same - even though they should be)

 

depth.png


#1stefthedrummer

Posted 11 April 2014 - 01:27 PM

I still want to known, where my math is wrong. Every context in my rendering is linear. So why do I see a curve?!

 

I dumped the content of my shadow-map and - indeed - the depth-values rendered from a line do not look linear - they also look curved.

When I insert more points it gets better.

 

(The two color-transitions represent the content of the shadowMap - you can see - they are not the same - even though they should be)

 

depth.png


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