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#ActualoutlandishPIXEL

Posted 12 May 2014 - 04:31 PM

Dungeon%20Burglars%202014.png

Project: Dungeon Burglars by www.outlandishpixel.com

 

Hi guys, I have been working on a quick-to-play/easy-to-lose mobile game for the last couple months. I have just posted my third devlog so I thought I would create this post for future updates. To see the previous updates please see the links below. 

 

Dungeon Burglars is an iOS game currently in development (approximately 30% complete).

 

This game involves defending your dungeon and treasure against would-be burglars of varying types. It has a simplistic pixel art style and is designed to be a quick to play, easy to lose game involving frustrating, yet enjoyable gameplay. Burglars will attack in progressively faster and more numerous waves with occasional random bonus rounds. Burglars will vary in type and some will be resistant or immune to certain traps. Traps will be bought and placed by the player to defend your dungeon. Once all your treasure has been taken you lose the game. This means your 'health' is also your in game currency, so an element of strategy is needed.

 

This latest video shows a demonstration of purchasing & placing the 7 traps used to stop burglars from stealing your treasure. These burglars add 10 treasure to your total when killed, but when they get to the right hand side they steal 100 pieces of treasure then attempt to escape to the entrance. Burglars that are killed before they escape will drop the treasure stolen and it will return to your total at the end of the level. All assets are subject to change, game balance and spawn rates shown are for demonstration purpose.

 

 

To see the previous devlogs and chatter please look at the many links in my sig, many thanks in advance smile.png-oP


#1outlandishPIXEL

Posted 17 April 2014 - 02:39 AM

Dungeon%20Burglars%202014.png

Project: Dungeon Burglars by www.outlandishpixel.com

 

Hi guys, I have been working on a quick-to-play/easy-to-lose mobile game for the last couple months. I have just posted my third devlog so I thought I would create this post for future updates. To see the previous updates please see the links below. 

 

Dungeon Burglars is an iOS game currently in development (approximately 30% complete).

 

This game involves defending your dungeon and treasure against would-be burglars of varying types. It has a simplistic pixel art style and is designed to be a quick to play, easy to lose game involving frustrating, yet enjoyable gameplay. Burglars will attack in progressively faster and more numerous waves with occasional random bonus rounds. Burglars will vary in type and some will be resistant or immune to certain traps. Traps will be bought and placed by the player to defend your dungeon. Once all your treasure has been taken you lose the game. This means your 'health' is also your in game currency, so an element of strategy is needed.

 

This latest video shows a demonstration of purchasing & placing the 7 traps used to stop burglars from stealing your treasure. These burglars add 10 treasure to your total when killed, but when they get to the right hand side they steal 100 pieces of treasure then attempt to escape to the entrance. Burglars that are killed before they escape will drop the treasure stolen and it will return to your total at the end of the level. All assets are subject to change, game balance and spawn rates shown are for demonstration purpose.

 

 

To see the previous devlogs and chatter please look at the many links in my sig, many thanks in advance smile.png-oP

 

 


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