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#ActualStyves

Posted 17 April 2014 - 01:11 PM

That's definitely a bug. If you negate the Y component first, then apply 0-1 to -1-1 scale, then a negative normal of -1 (0 in the texture) will be -3 instead of -1. This is, as you'd expect, incorrect. smile.png


#1Styves

Posted 17 April 2014 - 01:11 PM

That's definitely it. If you negate the Y component first, then apply 0-1 to -1-1 scale, then a negative normal of -1 (0 in the texture) will be 3. This is, as you'd expect, incorrect. :)


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