Wow. 60k lines of code? I've got that pro-smirk on my face after 300. That kind of makes me uninspired though for the reason that the game is fairly simple. On the technical side it is not simple, but the game itself is rather simple.
This is the reason I am looking for easier ways to do this game development stuff. Right now my favorite software is this app called GamePress on the app store. Hopefully soon it will get the spotlight it deserves. One of the developers was right when they said that their system is better than the systems that gamers currently use for making games.
Now, flappy bird made 50,000 dollars a day, and someone used this GamePress app to make the same game (which could actually be made in a few hours. I wonder how many lines of code flappy bird had.
All I am waiting on is the ability to get the source for the game I make so that I can publish to IOS (which two games were able to do because they won a contest).
They can make a lot of money this way, and I would pay a pretty penny to be able to make a game so easily and publish it. I figure what they should do is host the game under their name, and charge a fee to cover costs for their developer's license and also get a percentage of any potential profits, non-techy people don't need a developers license.
They'd become a sort of IOS game publisher for the average joe. Of course they are good about quality inspection themselves, so they wouldn't choose any ol' game to release.
That would definitely inspire me, because I can do way less work, and make just as much money (I think games shouldn't have to be so technical to create). Then making games would be just as easy to get into as taking out a blank sheet of copy paper and a pencil and letting the creativity flow.