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#Actualanttoo

Posted 03 May 2014 - 07:02 AM

Hey there, not sure if this the correct place to post this type of question, but here goes.

 

My studio's first game is almost completed™, and we're now looking for a publisher.

 

Does anyone have advice on where to go / how to find and pitch this type of game to a publisher?

 

The game can be played at side-quest.com , it is a free to play browser MMORPG.

 

Any help and advice would be greatly appreciated.

 

Thanks!

 

 

Can I make a suggestion, 

 

  1. Don't ask for my email,
  2. don't have a password check,
  3. don't ask for my name,
  4. don't try and validate my email,
  5. don't have a captcha,
  6. You need two things, username & password, I punch those in, and need to be redirected to the game client straight away.

 

Each one of those things is a barrier to people playing the game, all of it can be collected later on,

It took me 3 attempts to sign up, so I decided not too play when it attempted to validate (my made up) email.

 

The people trying to signup have no affinity for your game yet. Don't try there patience!

 

Publishers

 

From a business perspective they publisher will be looking at one thing, your player count (as you have no IP to speak off, that has any value.)

 

When you have thousands of daily users, you would have a chance of "publishing** " the game, which is akin to selling it for this

browser style game.

 

You also have no clear monetization strategy (or do you?)

 

 

**strictly speaking, it's already "published", it's available on the internet. Really you need an investment of advertising and marketing.


#1anttoo

Posted 03 May 2014 - 07:00 AM

Hey there, not sure if this the correct place to post this type of question, but here goes.

 

My studio's first game is almost completed™, and we're now looking for a publisher.

 

Does anyone have advice on where to go / how to find and pitch this type of game to a publisher?

 

The game can be played at side-quest.com , it is a free to play browser MMORPG.

 

Any help and advice would be greatly appreciated.

 

Thanks!

 

 

Can I make a suggestion, 

 

Don't ask for my email, don't have a password check, don't ask for my name,

don't try and validate my email,don't have a captcha,

 

Each one of those things is a barrier to people playing the game, all of it can be collected later on,

It took me 3 attempts to sign up, so I decided not too play when it attempted to validate (my made up) email.

 

The people trying to signup have no affinity for your game yet. Don't try there patience!

 

Publishers

 

From a business perspective they publisher will be looking at one thing, your player count (as you have no IP to speak off, that has any value.)

 

When you have thousands of daily users, you would have a chance of "publishing** " the game, which is akin to selling it for this

browser style game.

 

You also have no clear monetization strategy (or do you?)

 

 

**strictly speaking, it's already "published", it's available on the internet. Really you need an investment of advertising and marketing.


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