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#ActualoutlandishPIXEL

Posted 12 May 2014 - 04:32 PM

Dungeon Burglars DevLog: 4

 

Hey so this update is a small but significant one in terms of early 'polishing'. I have made animations for the 7 traps and status effects, all of which are simple and pixelly just as nature intended. I am happy with the way it looks at the minute but I need to make progress on the animation of the other burglars and working on the level design (that term may not seem appropriate for this game but I consider the 'design' of each level to be all about balancing and stats). Once I have finished the other enemies I can begin to iron out any balancing kinks and see how the game will actually play - and then I can consider any drastic changes. Fingers crossed it'll turn out the way I hope! See the video for the animations.

 

 

Next on the agenda:
  • The other burglars!

Any feedback is welcome! Thanks for reading! -oP


#4outlandishPIXEL

Posted 12 May 2014 - 04:32 PM

Dungeon Burglars DevLog: 4

 

Hey so this update is a small but significant one in terms of early 'polishing'. I have made animations for the 7 traps and status effects, all of which are simple and pixelly just as nature intended. I am happy with the way it looks at the minute but I need to make progress on the animation of the other burglars and working on the level design (that term may not seem appropriate for this game but I consider the 'design' of each level to be all about balancing and stats). Once I have finished the other enemies I can begin to iron out any balancing kinks and see how the game will actually play - and then I can consider any drastic changes. Fingers crossed it'll turn out the way I hope! See the video for the animations.

 

 

Next on the agenda:
  • The other burglars!

Any feedback is welcome! Thanks for reading! -oP


#3outlandishPIXEL

Posted 12 May 2014 - 04:31 PM

Dungeon Burglars DevLog: 4

 

Hey so this update is a small but significant one in terms of early 'polishing'. I have made animations for the 7 traps and status effects, all of which are simple and pixelly just as nature intended. I am happy with the way it looks at the minute but I need to make progress on the animation of the other burglars and working on the level design (that term may not seem appropriate for this game but I consider the 'design' of each level to be all about balancing and stats). Once I have finished the other enemies I can begin to iron out any balancing kinks and see how the game will actually play - and then I can consider any drastic changes. Fingers crossed it'll turn out the way I hope! See the video for the animations.

 

 

Next on the agenda:
  • The other burglars!

Any feedback is welcome! Thanks for reading! -oP


#2outlandishPIXEL

Posted 12 May 2014 - 04:31 PM

Dungeon Burglars DevLog: 4

 

Hey so this update is a small but significant one in terms of early 'polishing'. I have made animations for the 7 traps and status effects, all of which are simple and pixelly just as nature intended. I am happy with the way it looks at the minute but I need to make progress on the animation of the other burglars and working on the level design (that term may not seem appropriate for this game but I consider the 'design' of each level to be all about balancing and stats). Once I have finished the other enemies I can begin to iron out any balancing kinks and see how the game will actually play - and then I can consider any drastic changes. Fingers crossed it'll turn out the way I hope! See the video for the animations.


 

<iframe width="640" height="360" src="//www.youtube.com/embed/OJozO6HAxqU" frameborder="0" allowfullscreen></iframe>
 

Next on the agenda:
  • The other burglars!

Any feedback is welcome! Thanks for reading! -oP


#1outlandishPIXEL

Posted 12 May 2014 - 04:30 PM

Dungeon Burglars DevLog: 4
 
Hey so this update is a small but significant one in terms of early 'polishing'. I have made animations for the 7 traps and status effects, all of which are simple and pixelly just as nature intended. I am happy with the way it looks at the minute but I need to make progress on the animation of the other burglars and working on the level design (that term may not seem appropriate for this game but I consider the 'design' of each level to be all about balancing and stats). Once I have finished the other enemies I can begin to iron out any balancing kinks and see how the game will actually play - and then I can consider any drastic changes. Fingers crossed it'll turn out the way I hope! See the video for the animations.



Next on the agenda:
  • The other burglars!

Any feedback is welcome! Thanks for reading! -oP


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