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#Actualzee_ola05

Posted 03 June 2014 - 11:32 AM

I suggest you research first on Game Frameworks/Engines that will accommodate your needs. Then choose whatever language that engine requires.

 

For 2d, I can suggest cocos2d-x and use C++ (cocos2d-x uses Javascript/C++/Lua/etc). Unity has fairly new 2d system and I also highly suggest it, use C# (Unity uses Javascript/C#/Boo). These 2 are the most popular for Mobile game industry, IMHO.

 

Now, if you don't want to use any engine or tools and want to learn all the hard work, maybe you can start with C/C++ and learn OpenGL to do the rendering. I suggest OpenGL because it is cross-platform but that is a different thread.

 

But I say go use a framework/engine for now because you're a beginner. Try to learn with the bigger picture and delve deep later. This will make you do more (games!) and keeps you motivated. I think used GameMaker for my very first game, and I learned a lot from that experience.


#1zee_ola05

Posted 03 June 2014 - 11:30 AM

I suggest you research first on Game Frameworks/Engines that will accommodate your needs. Then choose whatever language that engine requires.

 

For 2d, I can suggest cocos2d-x and use C++. Unity has fairly new 2d system and I also highly suggest it, use C#. These 2 are the most popular for Mobile game industry, IMHO.

 

Now, if you don't want to use any engine or tools and want to learn all the hard work, maybe you can start with C/C++ and learn OpenGL to do the rendering. I suggest OpenGL because it is cross-platform but that is a different thread.

 

But I say go use a framework/engine for now because you're a beginner. Try to learn with the bigger picture and delve deep later. This will make you do more (games!) and keeps you motivated. I think used GameMaker for my very first game, and I learned a lot from that experience.


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