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#Actualkauna

Posted 03 June 2014 - 02:36 PM

To create a shader you'll need to use ID3D11Device's Create...Shader commands. AFAIK, ID3D11Device call's should be thread safe. 

 

Cheers!

 

[edit] You didn't specify the D3D you are using. 


#1kauna

Posted 03 June 2014 - 02:35 PM

To create a shader you'll need to use ID3D11Device's Create...Shader commands. AFAIK, ID3D11Device call's should be thread safe. 

 

Cheers!


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