and i saw that none of mobile platforms support C++
They do not advertise very well that they support C++ but the fact of the matter is that they all have to support C++ because they were largely all written in C or C++.
So with Android, have a look at using the NDK (https://developer.android.com/tools/sdk/ndk/index.html). The examples are great and you can generally get started (with OpenGL) directly from the hello-gl2 example project.
If you do not want to use *any* Java in your application, then look towards using the NativeActivity. Personally I much prefer using this simple event driven system rather than all the object-orientated fluff required by typical Android development.
With iOS, you will be using Objective-C++. Most of the documentation is about Objective-C (i.e https://developer.apple.com/library/mac/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html) but frankly it is quite straight forward to apply your C++ knowledge to extend it to Objective-C++. One of the main tricky bits is getting the automatic memory management (RAII) provided by C++ to play nicely with the automatic memory management (Reference counting) provided by Objective-C.
With WP8 / Metro you will be using C++/cx (http://developer.nokia.com/community/wiki/C++_support_from_Windows_Phone_8). This language is very similar to Microsoft's C++/clr compiler and is basically an extension to pure C++ (i.e it also provides ^ and % in place of * and & for managed or WinRuntime references).
Blackberry primarily uses C/C++ anyway (have a look at http://developer.blackberry.com/native/documentation/cascades/getting_started/first_app/create_your_first_core_app.html). I enjoy blackberry development. I found its API to be really clean and well documented. It is really noticable that the API is designed with C++ in mind as being its main applications language. Shame Blackberry is no longer "cool" :/.
You may also want a look at Marmalade (https://www.madewithmarmalade.com/) which not only provides the C++ SDK but also an abstraction layer to help write cross platform code for many platforms.
Finally, and I probably do not advise this but you can also use Microsoft C++/clr to script more hobbyist tools like Unity. If you make sure to use the /clr:safe flag, it even works in the restricted WebPlayer environment (Though you also lose a lot of the power and benefits of C++ too).