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#Actualdqhendricks

Posted 22 August 2014 - 03:39 PM

Update #4:
 
Hey guys. Here's a quick gif of the gear mechanics. Gears can control a bunch of different level elements. You might need to connect certain gears together in order to be able to rotate them the correct way to unlock a passage for instance. I added this because it's something I haven't really seen around. It opens up some interesting situations level design wise, because it's not just an on/off switch, you can use it to move things between two values.
 
gears.gif
 
Working on all new parallaxing backgrounds, which I'll show some screens of soon.

#1dqhendricks

Posted 21 August 2014 - 10:17 AM

Update #4:
 
Hey guys. Here's a quick gif of the gear mechanics. Gears can control a bunch of different level elements. You might need to connect certain gears together in order to be able to rotate them the correct way to unlock a passage for instance. I added this because it's something I haven't really seen around. It opens up some interesting situations level design wise, because it's not just an on/off switch, you can use it to move things between two values.
 
gears.gif

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