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Game Development Books

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Books

     
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering by Ben Simonds
Published March 2013 (No Starch Press)

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Producing Animation by Catherine Winder, Zahra Dowlatabadi
Published August 2011 (Focal Press)

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Character Development in Blender 2.5 by Jonathan Williamson
Published June 2011 (Cengage Learning PTR)

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ZBrush 4 Sculpting for Games: Beginner's Guide by Manuel Scherer
Published March 2011 (Packt Publishing)

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Lego Mindstorms NXT 2.0 for Teens by Jr. Jerry Lee Ford
Published January 2011 (Cengage Learning PTR)

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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell
Published December 2010 (Apress)

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Beginning Google Sketchup for 3D Printing (Expert's Voice in 3D Printing) by Sandeep Singh
Published December 2010 (Apress)

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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines by Wes McDermott
Published October 2010 (Focal Press)

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Game Coding Complete, Third Edition by Mike McShaffry
Published March 2009 (Cengage Learning)

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Adobe Photoshop Elements 6.0 On Demand by Steve Johnson, Perspection Inc.
Published February 2008 (Que Publishing)

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