Game Development Books
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
Buy from Amazon:
Top Selling Books
1. Super Scratch Programming Adventure!:...
By The LEAD Project, Sales Rank #20553
2. Blender Master Class: A Hands-On Guid...
By Ben Simonds, Sales Rank #68297
3. Core HTML5 Canvas: Graphics, Animatio...
By David Geary, Sales Rank #291166
4. Learn Objective-C on the Mac: For OS...
By Scott Knaster, Waqar Malik, Mark Dalrymple, Sales Rank #340517
5. Shipping Greatness: Practical lessons...
By Chris Vander Mey, Sales Rank #908728
- 1. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering By Ben Simonds
- 2. Shipping Greatness: Practical lessons on building and launching outstanding software, learned on the job at Google and Amazon By Chris Vander Mey
- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
- 4. Learn Objective-C on the Mac: For OS X and iOS By Scott Knaster, Waqar Malik, Mark Dalrymple
- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega
Published January 2005
Amazon.com Sales Rank: 934,197
Availability: Usually ships in 24 hours
In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers. This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends--from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Sega, Nintendo, Playstation, Xbox, and Game Boy.
Buy it now: