1435955694 AI for Game Developers - Artificial Intelligence - Books - Books - GameDev.net
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I bought this book as I had no prior experience in AI for game programming. I personally feel that it's a pretty good beginner's guide as it touches on many topics and has examples related to game development. As it covers so much I sometimes felt that the authors could have dug a little deeper into the subject, however they do provide references to further research which is good. One section that could have seen further detail was that of the Neural Network, I spent most of my time cross referencing with the AI Junkie tutorials as it didn't quite hit the nail on the head for me.

The examples in the book are in C-like C++ and can occasionally be frustrating to read (who codes C++ using malloc?!)
The book doesn't come with a CD, which I find poor as I had to type out most of the examples by hand. There is an obscure link to the souce on the publisher's website (if you're prepard to hunt for it), however as they're written in Borland C++ Builder my system didn't have the DLL files needed to run them and some of examples were actually missing (the Neural network implementation).

In general, it's a good book for beginners that understand the concepts of game programming and already know the sort of AI they can use but don't know where to start in the field. It's let down by it's fairly high price and the fact that it doesn't come with a CD.

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