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AI Techniques for Game Programming (Premier Press Game Development)
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By Mat Buckland Published October 2002 List Price: Amazon.com Sales Rank: 252,198 Availability: Usually ships in 24 hours Summary: After a whirlwind tour of Windows programming you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and discover how to train a network to recognize mouse gestures. Finally, the book explains state-of-the-art techniques for creating neural networks with dynamic topologies. Similar Books:
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5 Comments
the only cons i would found is that some times it feels the autor was forced to fill out all the 400 pages on it... when the topic could be covered on may be 300 ...
I've read Mat's Genetic Algorithm and Neural Net tutorials, and this book builds on those with excellent expansions. The sample applications ran the first time and I never encountered an error.
If you have any interest at all in the hybridization of Neural Net and Evolutionary Programming techniques, Mat's tutorials will whet your appetite and this book will fill you with ideas. I only reserve myself to a 9 due to my fear that I'm overzealous of the technology!!! Once I read the book a second time, I may upgrade my score.