1472380216 Book: Artificial Intelligence for Computer Games: An Introduction - GameDev.net - Your Game Development Resource

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Artificial Intelligence for Computer Games: An Introduction -----

Artificial Intelligence for Computer Games: An Introduction By John David Funge
Published July 2004
List Price: $47.95, Your Amazon.com Price: $42.91

Amazon.com Sales Rank: 2,724,259
Availability: Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item.

This book provides a comprehensive introduction to the use of artificial intelligence (AI) in computer games. The author concentrates on the techniques and strategies for developing efficient AI engines for gaming applications. Building on fundamental principles of artificial intelligence, the author explains how to create nonplayer characters (NPCs) with progressively more sophisticated capabilities.

Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then to continue in the game play to think about the effects of possible actions and finally to learn from their experience.

The author considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging.

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