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Game Development Books

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Introduction to 3D Game Programming with DirectX 11 by Frank Luna
Published February 2012 (Mercury Learning & Information)

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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition by Kurt Jaegers
Published December 2011 (Packt Publishing)

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Practical Rendering and Computation with Direct3D 11 by Jason Zink, Matt Pettineo, Jack Hoxley
Published July 2011 (A K Peters/CRC Press)

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Beginning DirectX 11 Game Programming by Allen Sherrod, Wendy Jones
Published May 2011 (Cengage Learning PTR)

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XNA Game Studio 4.0 for Xbox 360 Developers by Jonathan S. Harbour
Published February 2011 (Cengage Learning PTR)

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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library) by Tom Miller, Dean Johnson
Published December 2010 (Addison-Wesley Professional)

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XNA 4.0 Game Development by Example: Beginners Guide by Kurt Jaegers
Published September 2010 (Packt Publishing)

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Introduction to 3D Game Programming with DirectX 10 by Frank Luna
Published October 2008 (Jones & Bartlett Learning)

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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library) by Frank Luna
Published June 2006 (Jones & Bartlett Learning)

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Ultimate Game Programming With DirectX by Allen Sherrod
Published May 2006 (Charles River Media)

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