Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #1777
  2. 2. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #59888
  3. 3. Core HTML5 Canvas: Graphics, Animatio...
    By David Geary, Sales Rank #70174
  4. 4. UDK Game Development
    By Alan Thorn, Sales Rank #95820
  5. 5. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #151891
  6. 6. Learn Objective-C on the Mac: For OS...
    By Scott Knaster, Waqar Malik, Mark Dalrymple, Sales Rank #165476
  7. 7. Unreal Development Kit Game Programmi...
    By Rachel Cordone, Sales Rank #171722
  8. 8. Creating Games with Unity and Maya: H...
    By Adam Watkins, Sales Rank #208275
  9. 9. Unity 3.x Game Development by Example...
    By Ryan Henson Creighton, Sales Rank #220591
  10. 10. Game Development Essentials: An Intro...
    By Jeannie Novak, Sales Rank #239803


  • You cannot edit this book

Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) ****-

Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) By Frank Luna
Published June 2006
List Price: $65.95, Your Amazon.com Price: $32.28

Amazon.com Sales Rank: 757,537
Availability: Usually ships in 24 hours

Summary:
Presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement elementary 3D techniques, such as defining 3D geometry, lighting, texturing, alpha blending, and stenciling by using shaders and the HLSL. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, character animation, terrain rendering, picking, particle systems, environment mapping, normal mapping, and rendering to textures.

Similar Books:


Buy it now:


  

Share:

  • You cannot edit this book

3 Comments


PARTNERS