1477333655 Introduction to 3D Game Programming with DirectX 10 - DirectX and XNA - Books - Books - GameDev.net

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Introduction to 3D Game Programming with DirectX 10 *****

Introduction to 3D Game Programming with DirectX 10 By Frank Luna
Published October 2008
List Price: $49.95, Your Amazon.com Price: $49.95

Amazon.com Sales Rank: 1,160,734
Availability: Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item.

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.

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This is a great book, but the version shown is the old one. The new version for DirectX 11 is even better.

Note that the new version is not just a refresh of the one reviewed here. Its a complete rewrite and more than twice is big. Highly recommended.
I can also highly recommend it (DirectX 11 version as already said even better)

I've just done course with that book. In my opinion best book for learning DirectX library ( I've tried few others ). You have usefull examples ( cube maps, texture normals, reflection etc) and math/physic explanation of issue.




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