Jump to content

  • Log In with Google      Sign In   
  • Create Account

Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #1740
  2. 2. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #22362
  3. 3. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #39378
  4. 4. Core HTML5 Canvas: Graphics, Animatio...
    By David Geary, Sales Rank #45498
  5. 5. Unreal Development Kit Game Programmi...
    By Rachel Cordone, Sales Rank #53777
  6. 6. Game Development Essentials: An Intro...
    By Jeannie Novak, Sales Rank #92113
  7. 7. Social Game Design: Monetization Meth...
    By Tim Fields, Brandon Cotton, Sales Rank #115113
  8. 8. Producing Animation
    By Catherine Winder, Zahra Dowlatabadi, Sales Rank #128809
  9. 9. Android NDK Beginner's Guide
    By Sylvain Ratabouil, Sales Rank #131850
  10. 10. Creating Games with Unity and Maya: H...
    By Adam Watkins, Sales Rank #226071


  • You cannot edit this book

Beginning Game Programming ****-

Beginning Game Programming By Michael Morrison
Published July 2004
List Price: $44.99, Your Amazon.com Price: $29.65

Amazon.com Sales Rank: 577,542
Availability: Usually ships in 24 hours

Summary:
If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on Beginning Game Programming. Clear, practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from Beginning Game Programming.

Similar Books:


Buy it now:


  

Share:

  • You cannot edit this book

1 Comments

I really like this book. I just recently started writing games in C++, and this is my first book. I read six chapters in a week and found it is good reading. It starts off by helping you set up a game engine, then builds of that, creating games each chapter and introducing new concepts. I have been programming for 5 years leisurely, but know I want to break into the game programming business and start developing games for one of the major companies. To me this is a good first book and I would recommend it to others.

PARTNERS