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Game Development Books

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Beginning .NET Game Programming in C# -----

Beginning .NET Game Programming in C# By David Weller, Alexandre Santos Lobao, Ellen Hatton, Apress
Published February 2004
List Price: $44.99, Your Amazon.com Price: $33.29

Amazon.com Sales Rank: 1,999,254
Availability: Usually ships in 24 hours

Summary:
This book, "Beginning .NET Game Programming in C#", presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the bestselling ".NET Game Programming with DirectX 9.0 (VB .NET Edition)" even better. Weller has switched the programming language to C# and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the C# language.


Highlights include:

  • Adapted for C# by key Microsoft Insiders from a previous bestseller--lead author is the .NET Game evangelist at Microsoft!
  • An easy-to-read, soup-to-nuts guide that helps you start programming games fast
  • Packed with code examples that are complete games, "Beginning .NET Game Programming in C#" includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence.
  • Complete code listings and applications for all games are included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

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