Game Development Books
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
Buy from Amazon:
Top Selling Books
1. Super Scratch Programming Adventure!:...
By The LEAD Project, Sales Rank #2686
2. Blender Master Class: A Hands-On Guid...
By Ben Simonds, Sales Rank #44776
3. Introduction to 3D Game Programming w...
By Frank Luna, Sales Rank #64347
4. Core HTML5 Canvas: Graphics, Animatio...
By David Geary, Sales Rank #128460
5. Gamers at Work: Stories Behind the Ga...
By Morgan Ramsay, Sales Rank #147763
6. UDK Game Development
By Alan Thorn, Sales Rank #163744
7. Learn Objective-C on the Mac: For OS...
By Scott Knaster, Waqar Malik, Mark Dalrymple, Sales Rank #179061
8. Video Game Writing: From Macro to Micro
By Marek Walton, Maurice Suckling, Sales Rank #545027
9. Shipping Greatness: Practical lessons...
By Chris Vander Mey, Sales Rank #597677
10. Android NDK Beginner's Guide
By Sylvain Ratabouil, Sales Rank #822507
- 1. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering By Ben Simonds
- 2. Shipping Greatness: Practical lessons on building and launching outstanding software, learned on the job at Google and Amazon By Chris Vander Mey
- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
- 4. Learn Objective-C on the Mac: For OS X and iOS By Scott Knaster, Waqar Malik, Mark Dalrymple
- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
Game Engine Toolset Development
Published March 2006
Amazon.com Sales Rank: 1,769,899
Availability: Usually ships in 24 hours
Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations. Readers are not required to have any experience developing game engine tools. Terminology and design fundamentals specific to toolset development are clearly depicted and explained. The companion Web site provides downloads of all source code from the book, as well as several bonus chapters.
Buy it now: