Game Development Books
Featured Book
-
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
Buy from Amazon:
Top Selling Books
-
1. Super Scratch Programming Adventure!:...
By The LEAD Project, Sales Rank #2127 -
2. Blender Master Class: A Hands-On Guid...
By Ben Simonds, Sales Rank #18837 -
3. Mathematics for 3D Game Programming a...
By Eric Lengyel, Sales Rank #21337 -
4. The Multiplayer Classroom: Designing...
By Lee Sheldon, Sales Rank #23619 -
5. Introduction to 3D Game Programming w...
By Frank Luna, Sales Rank #33159 -
6. Unreal Development Kit Game Programmi...
By Rachel Cordone, Sales Rank #39738 -
7. Creating Games with Unity and Maya: H...
By Adam Watkins, Sales Rank #49464 -
8. Beginning 3D Game Development with Un...
By Sue Blackman, Sales Rank #76146 -
9. UDK Game Development
By Alan Thorn, Sales Rank #84972 -
10. Breaking Into the Game Industry: Advi...
By Brenda Brathwaite, Ian Schreiber, Sales Rank #99342
Latest Books
- 1. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering By Ben Simonds
- 2. Shipping Greatness: Practical lessons on building and launching outstanding software, learned on the job at Google and Amazon By Chris Vander Mey
- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
- 4. Learn Objective-C on the Mac: For OS X and iOS By Scott Knaster, Waqar Malik, Mark Dalrymple
- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
Video Game Optimization
![]() |
By Eric Preisz, Ben Garney Published March 2010 List Price: Amazon.com Sales Rank: 557,275 Availability: Usually ships in 24 hours Summary: "Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included. Similar Books:
Buy it now: |








0 Comments