Game Development Books
Featured Book
-
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
By Ben Simonds
Buy from Amazon:
Top Selling Books
-
1. Super Scratch Programming Adventure!:...
By The LEAD Project, Sales Rank #2193 -
2. Blender Master Class: A Hands-On Guid...
By Ben Simonds, Sales Rank #20030 -
3. Introduction to 3D Game Programming w...
By Frank Luna, Sales Rank #32251 -
4. The Multiplayer Classroom: Designing...
By Lee Sheldon, Sales Rank #48863 -
5. Unreal Development Kit Game Programmi...
By Rachel Cordone, Sales Rank #77586 -
6. Learn Objective-C on the Mac: For OS...
By Scott Knaster, Waqar Malik, Mark Dalrymple, Sales Rank #92378 -
7. Game Development Essentials: An Intro...
By Jeannie Novak, Sales Rank #93652 -
8. Core HTML5 Canvas: Graphics, Animatio...
By David Geary, Sales Rank #98945 -
9. Mathematics for 3D Game Programming a...
By Eric Lengyel, Sales Rank #101537 -
10. Social Game Design: Monetization Meth...
By Tim Fields, Brandon Cotton, Sales Rank #104712
Latest Books
- 1. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering By Ben Simonds
- 2. Shipping Greatness: Practical lessons on building and launching outstanding software, learned on the job at Google and Amazon By Chris Vander Mey
- 3. Super Scratch Programming Adventure!: Learn to Program By Making Cool Games By The LEAD Project
- 4. Learn Objective-C on the Mac: For OS X and iOS By Scott Knaster, Waqar Malik, Mark Dalrymple
- 5. Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) By David Geary
C Programming Language (2nd Edition)
![]() |
By Brian W. Kernighan, Dennis M. Ritchie Published April 1988 List Price: Amazon.com Sales Rank: 3,587 Availability: Usually ships in 24 hours Summary: Considered one of the standard books for learning C. Similar Books:
Buy it now: |








7 Comments
This is a problem because they didn't give enough coverage of C's very important areas that are replaced by other features in C++(typedef for templates, function pointers for virtual functions, #define for inline,etc.)
It is Written by the people who created the C progamming language, and clearly gets to the point rather than fluffing around, but it is quite old, and covers running compilers from your command line ( useful to know anyway ) and file io in Unix ( which is mostly relavent anyway )
Overall, "The C Programming Language" is the best Ł30 i've spent on a programming book ( and i have quite a collection building up ).
No non-sense programming book written for programmers. There is NO I mean NO padding in this book. Combine this with the MAN pages on UNIX and u have all u need about C
I think this book should be complemented with some other C book like Schildt`s.
I give it five stars because it really makes you learn the little details that some programmers haven't saw.