1461911106 Design Patterns: Elements of Reusable Object-Oriented Software - General Programming - Books - Books - GameDev.net
• Create Account

# Game Development Books

## Design Patterns: Elements of Reusable Object-Oriented Software

 Buy it now: Amazon.com Amazon.co.uk Amazon.ca Amazon.de Amazon.fr By Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides Published November 1994 List Price: $59.99, Your Amazon.com Price:$37.88 Amazon.com Sales Rank: 4,277 Availability: Usually ships in 24 hours Summary: Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and over again in your own programming. Buy it now:

### Share:

This book will give you the experience you need to effectively discuss OO design with others using standard terminology, and give you ideas of design patterns that you may not have thought of. Read through it once, then keep it handy for whenever you're deciding how to approach a particular software design problem.
This book has been recommended to me by every professional software engineer. Chris Hargrove of 3DRealms has called it one of the 'essentials' in any programmer's bookshelf. Design patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and over again in your own programming.
This book is the best I have read when it comes to design..

I really loved the way the presents a common problem and a way to solve it.

A defietive worth to have book !
While by no means a book for beginners is essential when you start writing anything but the smallest OO programs. This is very much a reference book but the introductory chapters provide a good background for those starting to think more seriously about design.

The patterns themselves while by no means exhaustive are essential knowledge for any intermediate OO programmer.
Design Patterns are a relatively new development in software engineering, meant to fit into the educational void of "how do objects interact?". This book is largely regarded as the work which thrust the idea into the mainstream.

The book itself begins by describing Design Patterns; what they try to solve, and the motivation behind them. It them follows with chapters which focus on a particular pattern, which are grouped by purpose. The chapters themselves discuss the pattern in question, complete with example, relational diagram, advantages, and disadvantages.

All in all the book is well written, easily understood, and highly recommended.
I read this book at work. I learned a lot from the ideas described and of course the patterns. Sometimes the writing style and the examples can be quite boring. Still an essential read.
Useless. All you need to know is the concept of function, input/output, and that software independence is a good thing and you have the same knowlege as if you read this entire book minus the buzzwords.

PARTNERS