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Game Development Books

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Real-Time Shadows by Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
Published July 2011 (A K Peters/CRC Press)

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Game Engine Gems 2 by
Published February 2011 (A K Peters/CRC Press)

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GPU Pro 2 by
Published February 2011 (A K Peters/CRC Press)

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Multi-Threaded Game Engine Design by Jonathan S. Harbour
Published August 2010 (Cengage Learning PTR)

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Game Graphics Programming by Allen Sherrod
Published June 2008 (Charles River Media)

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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition by Claus Höfele
Published March 2007 (Cengage Learning PTR)

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Geometric Data Structures for Computer Graphics by Elmar Langetepe, Gabriel Zachmann
Published February 2006 (A K Peters/CRC Press)

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The Complete Effect and Hlsl Guide by St-Laurent Sebastien, Sebastien St-Laurent
Published July 2005 (Paradoxal Press)

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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by
Published March 2005 (Addison-Wesley Professional)

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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) by Tom McReynolds, David Blythe
Published February 2005 (Morgan Kaufmann)

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