Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #2287
  2. 2. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #25775
  3. 3. Mathematics for 3D Game Programming a...
    By Eric Lengyel, Sales Rank #26074
  4. 4. The Multiplayer Classroom: Designing...
    By Lee Sheldon, Sales Rank #39303
  5. 5. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #53227
  6. 6. Game Development Essentials: An Intro...
    By Jeannie Novak, Sales Rank #77584
  7. 7. Unreal Development Kit Game Programmi...
    By Rachel Cordone, Sales Rank #112005
  8. 8. Real-Time Shadows
    By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer, Sales Rank #165280
  9. 9. Character Development in Blender 2.5
    By Jonathan Williamson, Sales Rank #178485
  10. 10. UDK Game Development
    By Alan Thorn, Sales Rank #179083


  • You cannot edit this book

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) -----

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) By Tom McReynolds, David Blythe
Published February 2005
List Price: $95.95, Your Amazon.com Price: $69.36

Amazon.com Sales Rank: 537,243
Availability: Usually ships in 24 hours

Summary:
oday truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware.

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.


      
  • Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
      
  • Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
      
  • Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including: coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
      
  • Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl


Similar Books:


Buy it now:


  

Share:

  • You cannot edit this book

0 Comments


PARTNERS