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Published December 1999
Amazon.com Sales Rank: 1,752,626
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Explores the theory and practice of using RenderMan to create computer graphics imagery (CGI) for movie animation. The authors, who work for Pixar, explain how to use the entire range of geometric primitives, and write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. A final section offers tricks of the trade for custom lighting, volumetric shaders, non-photorealistic media, and ray tracing.
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