Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Game Development Books

Featured Book

Top Selling Books

  1. 1. Super Scratch Programming Adventure!:...
    By The LEAD Project, Sales Rank #1713
  2. 2. Core HTML5 Canvas: Graphics, Animatio...
    By David Geary, Sales Rank #31378
  3. 3. Creating Games with Unity and Maya: H...
    By Adam Watkins, Sales Rank #42459
  4. 4. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #47915
  5. 5. Blender Master Class: A Hands-On Guid...
    By Ben Simonds, Sales Rank #71032
  6. 6. UDK Game Development
    By Alan Thorn, Sales Rank #88516
  7. 7. Producing Animation
    By Catherine Winder, Zahra Dowlatabadi, Sales Rank #122230
  8. 8. Real-Time Shadows
    By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer, Sales Rank #128301
  9. 9. Game Development Essentials: An Intro...
    By Jeannie Novak, Sales Rank #146785
  10. 10. CoffeeScript: Accelerated JavaScript...
    By Trevor Burnham, Sales Rank #213800


  • You cannot edit this book

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Charles River Media Game Development) ***--

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Charles River Media Game Development) By Greg Snook
Published June 2003
List Price: $49.95, Your Amazon.com Price: $33.94

Amazon.com Sales Rank: 524,955
Availability: Usually ships in 1 to 3 weeks

Summary:
The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, it will teach you how to use the latest advancements in hardware accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine.

Similar Books:


Buy it now:


  

Share:

  • You cannot edit this book

2 Comments

This is a great book for the intermediate game programmer. The first group of chapters explain a game engine that is a better design than most "game engine" books. However, this is definately not for the beginner or lazy, because the author assumes you will go through the code on your own. Thus, he explains only the difficult concepts of the code. Perfect...if you are intermediate to advanced (I consider myself just intermdiate). I am surprised tha more gamedev people haven't commented on this great resource.
I found this book to be very unhelpful. If you just read the book you will find the theory is very good though, but only if you are totally new to terrain engines as its not exactly ground breaking.

The code on the cd doesnt compile and there are more classes than i can count. All of the binaries are in a separate file, away from the source code. The demos are ugly and run slow on my x800 xt, roughly 40 fps. You cant see very far in the demos and there are horrid bugs, no shaders in the demos. No fog either, lots of pop up. All of the textures and models are ugly. The water is blocky. The sky is nice.

The code worries about debugging and memory management so much that it is unreadable.

The best part of this book imo was the explaination of quad trees and roam. Dont expect to be able to locate the code which actually implements these alogithms.

All the code filenames begin with c.

PARTNERS